How to Export Animated MD2 from Blender to JPCT

Post date: Jul 24, 2014 7:37:21 PM

Open Blender 2.65

- Create Model, Texturize UV

- Create an empty material (avoid exporter crash...) //not needed on new exporter?

- Create animations in action editor (no nla..)

- Go to Timeline view:

- go to first frame of sequence X, press M and CTRL+M (rename marker as "seqX")

- go to first frame of sequence X+1 ...

eg: frame 1 -> stand, frame 5->walk (1-4 = stand, 5-... = walk)

- Rotate +90deg in X axis before export

Exporter> /