3D Mesh Format for Brew
Ok, this is my first article about an 3D format (unnamed for a while...) i'm writing.
It's optimized to run in embedded ARM9 processors (without float point instructions) and Opengl ES 1.1 (Qualcomm's Brew platform).
The specifications include:
- Multiple textures into one mesh.
- Joints for animations
- Blender3D exporter (writted in python)
- C++ importer file for brew.
This is an simple mesh created in blender:
And now the same mesh at brew's simulator:
This project was stopped, i don't plan to release the sources.