3D Mesh Format for Brew

Ok, this is my first article about an 3D format (unnamed for a while...) i'm writing. 

It's optimized to run in embedded ARM9 processors (without float point instructions) and Opengl ES 1.1 (Qualcomm's Brew platform).

 

The specifications include:

- Multiple textures into one mesh.

- Dot3

- Joints for animations

- Blends

- Blender3D exporter (writted in python)

- C++ importer file for brew.

 

 

This is an simple mesh created in blender:


And now the same mesh at brew's simulator:

This project was stopped, i don't plan to release the sources.
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